New Magnetic field used for Tai_DefenseFighter, Tai_FieldFrigate.Relic game mode balance/behaviors tweaked.Drones no longer count as ships when calculating relic value.General MP game desyncs are much much rarer now.Lagging is much less likely to cause a desync now.HW2 Mission 2 – Elite Bombers are granted correctly now.Ships can leave their patrol to attack enemy units encountered while on patrol and return to the patrol based on their Rule of Engagement or even ignore enemies altogether. Waypoints can now be closed, creating a patrol loop.Swarmers now refuel much more effectively.5p_treeoflife, 8p_hyerspacearena, 8p_scattered, 6p_radialsymmetry – RU locations and amounts better balanced.4p_ironcurtain, 4p_lostfalls start locations fixed to not cause rush protection damage.2p_Shields start locations tweaked for more balanced gameplay.Ship Dock Holds and UnitCaps have been reworked to account for HW1 and HW2 ships being traded/salcapped and to allow a more flexible system for modders.(Splash damage is much more meaningful now.) Ships will now automatically try and fly away from large ships that are about to explode.Normal power shunting, ships receive no bonuses or penalties.This stance is intended as a delaying or harassing action. Evasive strike craft fight at longer range. Evasive ships will break formation as soon as they enter combat and attempt to dodge incoming fire. Evasive strike craft receive bonuses to speed, acceleration, and take reduced damage.Aggressive ships will fight at closer ranges and will fight and stay in formation during combat. Aggressive strike craft receive bonuses to weapon damage but penalties to speed.Ships will not retaliate, even when fired upon.Ships will retaliate against attackers of allies and themselves.Ships will attack all enemy ships that enter range.Tactics have been split into "Rules of Engagement" and "Stances" to better emulate HW1 and HW2 gameplay at the same time.(Many ships are set to this by default now.) Weapons will now use ballistics when set to do so.All ships have had a pass to improve flight dynamics and engagement behaviors.All ships have been rebalanced to work with formations.This is to ensure formations are as effective in combat as possible and so that the game performs at a reasonable speed. Formations have a unit cap depending on the ships and formation used.This is to more closely emulate HW1 and to make sure that ships perform as optimally as you would expect. Formations will break on combat into combat groups based on the ships that are part of the formation.
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