![]() In basic terms what the game does is split each graphic up into pieces (either 3, 6 or 9 pieces depending on how many directions the image needs to stretch) so the game can dynamically size the skin graphics in the game without either the skinner having to create multiple individual graphics of fixed sizes to fit each situation or leave the game with fixed sized content. Though in this example I have purposely made a shape that is misaligned in the bottom left corner using the default values. Unless you are radically altering the shape of the graphics you shouldn't really need to worry about messing around with these settings. The next bit of code is new for FM15 and determines how the graphic is split up so it can be resized to fit in the space assigned, in the past you had to manually slice up your graphic files however this is now done in code for FM15 which makes things a whole lot easier. Though for the most part you shouldn't really need to mess around with either of these settings as the default settings will be fine most of the time, the only reason to really adjust them is if you want to free up some extra space or you have a fancy pattern that you need to fit the text around, though bear in mind if you increase these values too much content might start disappearing if it cannot fit in as there is only so much space available (also be aware that the box and panel sizes change depending on your resolution, so if you are making a skin for the community keep in mind that your fancy design might not work well at a smaller resolution – a good thing to do when skinning is to test your skin at both the resolution you play in and shrunk down to the smallest supported resolution of 1024x768 to ensure the greatest user base for your skin.) ![]() The other option is the title properties one but this just controls the font used for the title text, you can change the value to point to a different font if want, for full details on how to change the font settings check the previous parts of the guide. These bits of code determine the position of the title text for the box, and act in the same way as the image_borders code. Graphics are also located in the graphics folder located in the root of your Working folder this location contains the general game graphics (logos, kits, pitch graphics etc…) but you shouldn't really need to touch these for basic skins, you might touch the main menu folder if you want to change the title screen but that is about it for a skin. This folder is where you will be taking most of your skin graphics from. Now you should be in the skins\fm-widgets\graphics folder and notice a load of folders, these folders contain the skin graphics for full mode skins. ![]() The parent skin to the fm dark-widgets skin is the fm skin and whilst this skin has a graphics folder it is empty apart from a config file, so you now need to look in that skins parent skin. Now what you need to do is locate the parent skin for the fm dark-widgets skin and check if the parent skin has a graphics folder. So in your Working folder browse to the skins\fm dark-widgets folder, but notice that there is no graphics folder for this skin, that is because this skin has no unique graphics and inherits from its parent skin. ![]() In this case the parent skin we need to look in is fm dark-widgets. The first location you need to check are the folders for the parent skin to your skin (when skinning this should always be the first place you look for files), if you cannot remember which parent skin you set then open the skin_config xml file located within the my_first_skin folder and locate the parent line that looks like this: The first thing you need to do is locate where in the Working Folder the default skin graphics are located, and like with the text settings they are located in various places, however instead of being located inside the settings folder the graphics are aptly located inside the graphics folder. ![]() Like with the font settings (and everything else) the skin graphics work on a hierarchy system which means you only need to copy over files you are planning on editing into your skin, if you don't copy the files over the game will just use the default files. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |